ShaderFX 3.0 Transform Node
The Transform Node is a powerful new node that further expands the deep integration of ShaderFX inside 3dsMax.
With the Transform Node artists can now use Position, Rotation and Scale of 3dsMax Scene Objects directly inside their shaders.
For example, artists can use the Position of facial bones to drive blending in wrinkle normal maps directly in the shader.
Or use the Rotation of a helper object to rotate vertices on the graphics hardware.
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