Export to Max Bones

As the first video on exporting showed, puppetshop can convert its rig and animation to 3dsmax bones completely automatic.
This is great for taking the animation data to lighting scenes for film, or for exporting to game engines without having to change the exporter code.
Level of detail skeletons for games or crowd rigs for film can also be automatically generated when exporting to bones via the 'edit hierarchy' rollout.

Exporting to 3dsmax bones is done via the Creature 'Export' button in the 'advanced' motion capture settings rollouts.
Please see the exporting basic video to learn more about exporting to 3dsmax bones.

For gamers, we have additional information on how you could adapt your exporter to export puppetshop rigs directly, without having to convert to max bones: